Interfaces without interface
Problem
Salaries and invoices
At the end of the month the company pays two kinds of things: the employees' salaries and the suppliers' invoices. You want one array and one loop: who gets paid, how much, and the total at the end.
An invoice is not an employee. Making it inherit from Employee is wrong. The sentence "an invoice is an employee" is not true, and the invoice would also get a name, a salary and a raise.
A common parent Payment with fields and code is not the right answer either: employees and invoices have no shared data and no shared code. All they have in common is that they can be paid.
The idea
An interface: a "can do" contract
An interface is a list of methods: what a class must be able to do, but not how. JavaScript has no interface, and it has no abstract either. The contract is just an agreement about the method names, written in a comment:
// The "can be paid" contract. Every payable object has:// amountDue(): how much is owed// payee(): to whomclass Invoice { #supplier; #amount;
constructor(supplier, amount) { this.#supplier = supplier; this.#amount = amount; }
amountDue() { return this.#amount; }
payee() { return this.#supplier; }}
const power = new Invoice("Power company", 340);console.log(`${power.payee()}: €${power.amountDue()}`);Power company: €340The language does not know about the contract. There is no implements: it is a reserved word, and a program with class Invoice implements Payable does not start (SyntaxError: Unexpected strict mode reserved word). So the names keep the contract: an object that has amountDue() and payee() can be paid. This is called duck typing: "if it walks like a duck and quacks like a duck, it is a duck".
See it
One loop for everything that gets paid
The employee accepts the contract too. Its amount is the monthly salary:
class Employee { // ... #name, #salary, the constructor, monthlyPay()
amountDue() { return this.monthlyPay(); }
payee() { return this.#name; }}Now both the employees and the invoices have amountDue() and payee(). The array has no type, and nothing connects them except the matching method names. That is enough for the loop.
const payments = [ new Employee("Ivan", 2000), new Manager("Maria", 3000, 500), new Invoice("Power company", 340), new Invoice("Landlord", 1800),];let total = 0;for (const p of payments) { console.log(`${p.payee()}: €${p.amountDue()}`); total += p.amountDue();}console.log(`Total: €${total}`);Ivan: €2000Maria: €3500Power company: €340Landlord: €1800Total: €7640The manager writes nothing new. From Employee it inherits both the contract and amountDue(). And amountDue() calls monthlyPay(), which the manager has overridden. That is why Maria gets €3500.
What if an object that does not keep the contract ends up in the array? The ticket here has payee() but no amountDue():
class Ticket { payee() { return "Cinema"; }}
const payments = [new Invoice("Power company", 340), new Ticket()];for (const p of payments) { console.log(`${p.payee()}: €${p.amountDue()}`);}The array takes it without question. The invoice gets paid, and on the ticket the program stops: TypeError: p.amountDue is not a function. You see the error only when the loop reaches the ticket, not when the ticket goes into the array.
const payments = [ new Employee("Ivan", 2000), new Manager("Maria", 3000, 500), new Invoice("Power company", 340),];let total = 0;for (const p of payments) { total += p.amountDue();}console.log(`Total: €${total}`);Step by step, in words
- The array holds three objects of three classes. All they share is the method amountDue(), and the arrows reach only that.
- total starts at 0.
- p points to the employee: amountDue() returns the salary, 2000.
- The manager is an employee, so the manager can be paid too. Salary plus bonus: 3500.
- The invoice is not an employee, but it keeps the same contract: 340.
- The loop does not know the classes. It only knows that each one can be paid.
Try it
What is the amount?
What will the program print? The classes are from the card above.
const p = new Manager("Maria", 3000, 500);console.log(p.amountDue());Manager inherits amountDue() from Employee, so the manager keeps the contract too, without writing it. The call goes to the manager's overridden method: 3000 + 500.
The idea
One parent, many contracts
Accounting also wants the invoices in CSV format: one "supplier;amount" line each. That is a second contract. In JavaScript there is nothing to list: the invoice just writes that contract's method too.
// The second contract: toCsv() returns a "supplier;amount" line.
class Invoice { // ... as before
toCsv() { return `${this.#supplier};${this.#amount}`; }}const forAccounting = [new Invoice("Power company", 340), new Invoice("Landlord", 1800)];for (const e of forAccounting) { console.log(e.toCsv());}Power company;340Landlord;1800extends takes only one parent, but contracts are not parents. The manager stays extends Employee and just adds toCsv(). That way a class whose parent is already taken can still go into a common array with completely different classes.
Try it
Find the bug
payee() works, but power.amountDue() stops the program. Which line has the bug?Pick the line with the bug.
amountdue with a lowercase d. To JavaScript this is a different method, and amountDue does not exist. Nobody checks the contract, so the error shows up only at the call: TypeError: power.amountDue is not a function.Try it
What is missing?
class Invoice {
// ...
() {
return this.#amount;
}
}amountDue, exactly like that, with a capital D. In JavaScript nothing else connects the class to the contract except the method name.The idea
Abstract class or interface?
In JavaScript neither one is part of the language. An abstract parent is a class that stops with throw. A contract is just the method names. The difference is in what they say:
| Abstract class | Contract | |
|---|---|---|
| Says | "X is a Y" | "X can" |
| How you write it | extends a parent that throws an error |
nothing: just methods with those names |
| How many per class | one | as many as you want |
| Fields and constructor | yes | no |
| Shared code | yes | no |
- An abstract class, when the classes below it are one kind of thing and share code and data: shapes have a name and a description, employees have a name and a salary.
- A contract, when the classes are different but need a common ability: an employee and an invoice "can be paid", a bird and a plane "can fly".
Employee is the parent of the manager and the intern, and at the same time it keeps the payment contract.More precisely, if you are curious
- In Java and C# an interface can have a default method, with a body. In JavaScript the contract does not exist as anything in the code, so there is nowhere to put such a method. You put the shared behavior in an object and copy it into the classes with
Object.assign. Careful: the copy replaces a method with the same name if the class already has its own.
const gliding = { glide() { console.log("Gliding through the air"); },};
class Bird { fly() { console.log("The bird flaps its wings"); }}
class Plane { fly() { console.log("The plane takes off"); }}
Object.assign(Bird.prototype, gliding);Object.assign(Plane.prototype, gliding);
const flyers = [new Bird(), new Plane()];for (const f of flyers) { f.fly(); f.glide();}The bird flaps its wingsGliding through the airThe plane takes offGliding through the air- If you want to check the contract before you call the method, you ask whether the object has such a function:
typeof p.amountDue === "function". There is more in the lesson "What is it really?".
Exercise
Contracts
Solve the tasks in your editor. In JavaScript the "interface" in each task is a contract in a comment: the classes just have the methods with those names.
1. Horn. An interface Honkable with a method honk(). SimpleCar from the module "Classes and objects" implements it.
Beep beep!2. Details. An interface Printable with a method printDetails(). Implement it in Person, and have Student (a child of Person) override it and add the grade. Put both of them in one array.
Name: Georgi, age: 45Name: Elena, age: 19Average grade: 5.53. Dance. An interface Danceable with a method dance(). DanceMove (a name and a duration) implements it.
Dancing salsa for 30 seconds4. DJ. A class Song with a title. An interface Playable with a method play(). DJ implements it and has a method playSong(song) that remembers the song and plays it. If there is no song yet, play() says so.
No song selectedPlaying 'Bohemian Rhapsody'5. The pond. Interfaces Swimmable with swim() and Flyable with fly(). Fish swims. Duck both swims and flies.
The fish swims.The duck swims.The duck flies.More tasks
- Discount. An interface Discountable with a method that returns the price after the discount. Implement it in
Product(10% off) and inSubscription(25% off for students). Work out the total of a cart with a €50 product and a €12 student subscription: €45 + €9 = €54. - CSV for everyone. Make
Employeeimplement the CSV contract too, with a "name;monthly salary" line. Put employees and invoices in one array.
Test